

Julian
0.0%
Win Rate
0.0%
Pick Rate
0.0%
Ban Rate
Win, pick, and ban rates are based on matches from all rank tiers over the last 7 days. • Last updated: 31 October 2026, 4:18 AM
Kit
Skills & Abilities
Skill Priority
Skill 1
Skill 3
Skill 2Upgrade your skills in this order — always max the leftmost skill first whenever it's available.
Default Skills
After casting two different skills, Julian enhances his third skill. Casting the enhanced skill makes all his skills go on a 9-6s Cooldown (decreases with his level).
After casting any skill, his Basic Attacks for the next 2s will deal 100 (+100% Total Physical Attack) (+100% Total Magic Power) Magic Damage and pull the target toward him (deals 85% damage to Creeps). Casting another skill extends the duration.
Julian gains 15% extra Hybrid Lifesteal for 5s each time he hits an enemy hero with his skills (up to 3 stacks).
Julian hurls a flying scythe in the target direction, dealing 420 (+140% Total Magic Power) Magic Damage to enemies along the way and slowing them by 30% for 1s.
The scythe disappears upon hitting a non-minion enemy.
Julian summons a flying sword and dashes in the target direction, dealing 400 (+80% Total Magic Power) Magic Damage to enemies along the way.
Julian casts chains at the target location, dealing 300 (+100% Total Magic Power) Magic Damage to enemies hit after a short delay and immobilizing them for 1.2s.
Skill Set 2
After casting two different skills, Julian enhances his third skill. Casting the enhanced skill makes all his skills go on a 9-6s Cooldown (decreases with his level).
After casting any skill, his Basic Attacks for the next 2s will deal 100 (+100% Total Physical Attack) (+100% Total Magic Power) Magic Damage and pull the target toward him (deals 85% damage to Creeps). Casting another skill extends the duration.
Julian gains 15% extra Hybrid Lifesteal for 5s each time he hits an enemy hero with his skills (up to 3 stacks).
Julian hurls enhanced scythes in the target direction, dealing 420 (+140% Total Magic Power) Magic Damage to enemies along the way and slowing them by 50% for 1s.
Upon hitting a non-minion enemy or reaching the maximum distance, the scythes will continue to fly at a lower speed, dealing 80 (+30% Total Magic Power) Magic Damage every 0.3s to nearby enemies (up to 8 times).
Julian summons a large number of flying swords and dashes in the target direction, dealing 75 (+15% Total Magic Power) Magic Damage every 0.1s to enemies along the way (up to 9 times).
Julian's untargetable and invisible during the dash.
Julian casts chains at the target location, dealing 40 (+10% Total Magic Power) Magic Damage every 0.2s to enemies hit and slowing them by 30%.
Enemies that are still in the area at the end of the skill duration will take 250 (+100% Total Magic Power) extra Magic Damage and be knocked airborne for 0.8s.
Execution
Skill Combos
Skill 1
Skill 2
Skill 3In teamfights, Julian can slow the enemy with his 1st Skill before dashing into the enemy battle formation with his 2nd Skill. Then use his enhanced 3rd Skill for area CC.
Skill 2
Skill 3
Skill 1
Basic AttackIn the laning phase, Julian can use his 2nd Skill to close in on the enemy, and his 3rd Skill to immobilize them. Then he can use his enhanced 1st Skill to deal damage. Follow up with his enhanced Basic Attacks to prevent the enemy from escaping.
Loadout
Recommended Builds
Exp Lane
Equipment Build
Emblem Setup
Mage

Battle Spell
Petrify
Jungle
Equipment Build
Emblem Setup
Mage

Battle Spell
Retribution
Default builds — may change based on your enemy team.
In a nutshell
Relation Overview
Counters
Julian is a hero who can constantly grow his own advantage, so he is strong against heroes who are weak in the early game, like Cecilion and Aldous.
Countered By
Julian needs to hit enemy heroes with his skills to bring out his potential, so he is countered by heroes with good Mobility. Such as Joy and Harith.




























