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Johnson

Johnson

TankSupportRoamCrowd Control

0.0%

Win Rate

0.0%

Pick Rate

0.0%

Ban Rate

Win, pick, and ban rates are based on matches from all rank tiers over the last 7 days. • Last updated: 31 October 2026, 4:18 AM

Durability80
Offense30
Ability Effects90
Difficulty60

Kit

Skills & Abilities

Skill Priority

Full ThrottleSkill 3Electromagnetic WavesSkill 2Impact WrenchSkill 1

Upgrade your skills in this order — always max the leftmost skill first whenever it's available.

When Johnson's HP drops below 30%, he gains a 300 (+700% Total Physical Defense) shield for 10s. Cooldown: 100s.

Johnson throws his wrench toward the target location, dealing 120 (+220% Total Physical Defense) Magic Damage to enemies in its path. Enemies around the landing point are stunned for 0.8s.

Johnson raises his shield, continuously dealing 120 (+60% Total Magic Power) Magic Damage to enemies in a fan-shaped area in the target direction, reducing their Movement Speed and <1070> by 10% (stacks up to 3 times) for 2s.

While his shield is raised, Johnson can perform Basic Attacks and cast skills.

Passive: Johnson's <1060> is increased by 10%.
Active: Johnson transforms into a car. Nearby allied heroes can use Hop In to ride with him (only 1 at a time). When the car hits an enemy hero, it explodes and deals 300 (+240% Total Physical Defense)–450 (+360% Total Physical Defense) Magic Damage to nearby enemies, stunning them for 0.5–1s (scales with driving time). It also creates an electrified zone at the location that continuously deals 60 (+20% Total Magic Power) Magic Damage and slows enemies within.
Johnson's location is revealed to enemies for 3s when he casts this skill.

Execution

Skill Combos

TEAMFIGHT COMBOS
Skill 3Skill 2Skill 1

In teamfights, cast Johnson's Ultimate and pick up a teammate before engaging the enemy. Then follow up with his 2nd Skill and 1st Skill to CC the enemy again.

LANING COMBOS
Skill 1Skill 2Basic Attack

In the laning phase, use Johnson's 1st Skill to stun enemies, then move in and hit them with his 2nd Skill and Basic Attacks.

Loadout

Recommended Build

Equipment Build

Rapid BootsRapid BootsDominance IceDominance IceBlade ArmorBlade ArmorThunder BeltThunder BeltAthena's ShieldAthena's ShieldImmortalityImmortality
Support

Emblem Setup

Support

AgilityAgility
Pull Yourself TogetherPull Yourself Together
Focusing MarkFocusing Mark
Petrify

Battle Spell

Petrify

Default build — may change based on your enemy team.

Matchups

Counter Relationship

Tap a hero to see win rate by match length.

Heroes Johnson can beat easily.

When Johnson faces the heroes below, Johnson's win rate increases by the percentage shown next to each hero.

Synergy

Compatibility

Tap a hero to see win rate by match length.

Heroes that pair well with Johnson.

When Johnson is teamed with the heroes below, Johnson's win rate increases by the percentage shown next to each hero.

In a nutshell

Relation Overview

Counters

Johnson counters melee heroes with high burst like Alucard and Zilong because of Johnson's high Physical Defense and CC ability.

AlucardZilong

Countered By

Johnson is countered by agile heroes who deal Magic Damage such as Harith and Kagura because they can easily dodge Johnson's skills while their damage is not affected by his Physical Defense.

HarithKagura

Compatibility

Johnson works well with heroes that need help initiating like Odette and Kadita since they can just jump into Johnson's Ultimate for a ride.

OdetteKadita

Origins

Lore

Johnson

A super cyborg who can transform into a car and lead his teammates into battle.

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Company

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