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Talents

Talents slot into your emblem to add a special effect during the match. Any talent works on any emblem — browse them all below.

Weapons Master
Standard Talent

Weapons Master

Physical Attack and Magic Power gained from equipment, emblem, talents, and skills are increased by 5%.

Weakness Finder
Core Talent

Weakness Finder

Basic Attacks slow enemies by 50% and reduce their Attack Speed by 30%.

Duration: 1s.
Cooldown: 10s (each Basic Attack reduces it by 1s, down to 3s).

Fatal
Standard Talent

Fatal

Gain 5% extra Crit Chance and 10% extra Crit Damage.

Focusing Mark
Core Talent

Focusing Mark

Dealing damage to an enemy hero increases allied heroes' damage to them by 6% for 3s.

Cooldown: 4s.

Agility
Standard Talent

Agility

Gain 4% extra Movement Speed.

Festival of Blood
Standard Talent

Festival of Blood

Gain 6% Spell Vamp. Each hero kill or assist grants an additional 0.5% Spell Vamp, up to 8 stacks.

Pull Yourself Together
Standard Talent

Pull Yourself Together

Cooldowns of Battle Spells and equipment's active skills are reduced by 15%.

Brave Smite
Core Talent

Brave Smite

Dealing skill damage to an enemy hero recovers 5% of Max HP.

Cooldown: 6s.

Lethal Ignition
Core Talent

Lethal Ignition

Dealing damage greater than 7% of an enemy hero's Max HP 3 times within 5s will scorch the target for an additional 162-750 Adaptive Damage (scales with level).

Cooldown: 15s.

Firmness
Standard Talent

Firmness

Gain 6 extra Physical & Magic Defense.

Inspire
Standard Talent

Inspire

Gain 5% extra Cooldown Reduction.

Bargain Hunter
Standard Talent

Bargain Hunter

Equipment can be purchased at 95% of their base price.

Master Assassin
Standard Talent

Master Assassin

If there is only one enemy hero nearby, damage dealt to them is increased by 7%.

Killing Spree
Core Talent

Killing Spree

After killing an enemy hero, instantly recover 15% of Lost HP and gain 20% Movement Speed.

Duration: 3s.

Rupture
Standard Talent

Rupture

Gain 5 Adaptive Penetration.

Gain Physical Penetration if extra Physical Attack is higher than extra Magic Power; otherwise, gain Magic Penetration.

Concussive Blast
Core Talent

Concussive Blast

After the next Basic Attack, deal 100(+7% Total HP) Magic Damage to nearby enemies.

Cooldown: 15s.

Vitality
Standard Talent

Vitality

Gain 225 extra Max HP.

Temporal Reign
Core Talent

Temporal Reign

The next Ultimate cast decreases other active skills' remaining cooldowns by 1.5 times within 4s.

This only applies to the hero themselves.
Cooldown: 20s.

Quantum Charge
Core Talent

Quantum Charge

Dealing damage with Basic Attacks increases Movement Speed by 30% for 1.5s and restores 75-180 HP (scales with level).

Cooldown: 8s.

Tenacity
Standard Talent

Tenacity

When HP is below 50%, Physical & Magic Defense are increased by 15.

War Cry
Core Talent

War Cry

After every 3 separate Basic Attacks or skills hit an enemy hero, all damage dealt increases by 8% for 6s.

A single Basic Attack or skill that deals damage multiple times only counts as 1.
Cooldown: 6s.

Impure Rage
Core Talent

Impure Rage

Dealing damage with skills deals 4% of target's Max HP as extra Adaptive Damage and restores 2% Mana on hit.

If the hero does not use Mana, recovers 1% HP instead. The extra Adaptive Damage dealt to non-hero units is up to 120.

Cooldown: 5s

Wilderness Blessing
Standard Talent

Wilderness Blessing

Movement Speed in the Jungle and River is increased by 10%. This bonus is halved when in combat with enemy heroes, Lord or Turtle.

Seasoned Hunter
Standard Talent

Seasoned Hunter

Damage against Lord and Turtle is increased by 15%. This bonus is halved against regular Creeps and doesn't affect the damage of Retribution.

Thrill
Standard Talent

Thrill

Gain 16 Adaptive Attack.

Swift
Standard Talent

Swift

Gain 10% extra Attack Speed.

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