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Joy

Joy

AssassinJungleChaseDamage

0.0%

Win Rate

0.0%

Pick Rate

0.0%

Ban Rate

Win, pick, and ban rates are based on matches from all rank tiers over the last 7 days. • Last updated: 31 October 2026, 4:18 AM

Durability30
Offense70
Ability Effects10
Difficulty90

Kit

Skills & Abilities

Skill Priority

Ha, Electrifying Beats!Skill 3Meow, Rhythm of Joy!Skill 2Look, Leonin Crystal!Skill 1

Upgrade your skills in this order — always max the leftmost skill first whenever it's available.

Joy becomes Angry! each time her skill hits a non-Minion enemy, dealing 100 (+80% Total Magic Power) Magic Damage and increasing her Movement Speed by 60% that decays over 4s (hitting the Leonin Crystal will also grant the Movement Speed effect). This effect has a cooldown of 4s for each target.

Joy's Basic Attack will deal 65 (+65% Total Physical Attack) (+65% Total Magic Power) Magic Damage.

Joy summons a Leonin Crystal at the target location, dealing 200 (+40% Total Magic Power) Magic Damage to nearby enemies and slowing them by 30% for 1s. The Leonin Crystal lasts up to 2s.

Joy dashes in the target direction, dealing 120 (+40% Total Magic Power) Magic Damage to enemies in her path. Hitting an enemy or the Leonin Crystal allows Joy to cast this skill again within 0.8s and gain 1 Beat Energy. Casting this skill on the beat increases the skill damage by 100% and grants a 80 (+60% Total Magic Power) shield that lasts 3s.

This skill can be cast up to 4 times in succession.

Joy gains 15 (+10% Total Magic Power) <1999> and 30% Movement Speed. Over the next 3s, she pulses 8 times, dealing 120 (+40% Total Magic Power) Magic Damage each time to nearby enemies.
Each Meow, Rhythm of Joy! cast on the beat increases this skill's damage by 40%. If perfect rhythm is achieved by hitting every beat with Meow, Rhythm of Joy!, Joy also gains 40% Spell Vamp while this skill is active.

This skill unlocks when Joy acquires Beat Energy. Casting this skill with 3 Beat Energy will remove all debuffs and make her immune to slow effects while this skill is active.

Execution

Skill Combos

TEAMFIGHT COMBOS
Skill 1Skill 2Skill 3

In teamfights, Joy should summon a Leonin Crystal with her 1st Skill and use it as a springboard for her 2nd Skill to enter the battle. Continue to chain her 2nd Skill on the beat to unlock her Ultimate. Finally, use her Ultimate to finish off the enemy.

LANING COMBOS
Skill 1Skill 2

In the laning phase, Joy should place her 1st Skill on top of the enemy, then use her 2nd Skill to dash through both targets and continue to chain her 2nd Skill on the beat for damage.

Loadout

Recommended Build

Equipment Build

Ice Hunter's Arcane BootsIce Hunter's Arcane BootsConcentrated EnergyConcentrated EnergyHoly CrystalHoly CrystalDivine GlaiveDivine GlaiveWishing LanternWishing LanternWinter CrownWinter Crown
Mage

Emblem Setup

Mage

RuptureRupture
Seasoned HunterSeasoned Hunter
Temporal ReignTemporal Reign
Retribution

Battle Spell

Retribution

Default build — may change based on your enemy team.

Matchups

Counter Relationship

Tap a hero to see win rate by match length.

Heroes Joy can beat easily.

When Joy faces the heroes below, Joy's win rate increases by the percentage shown next to each hero.

Synergy

Compatibility

Tap a hero to see win rate by match length.

Heroes that pair well with Joy.

When Joy is teamed with the heroes below, Joy's win rate increases by the percentage shown next to each hero.

In a nutshell

Relation Overview

Counters

Joy is strong against heroes that lack mobility or rely on CC, like Xavier and Vexana, because she has an easier time hitting them with her 2nd Skill while being immune to their CC's.

XavierVexana

Countered By

Joy is countered by heroes that can restrict mobility skills, such as Minsitthar and Khufra, due to her kit's heavy reliance on her 2nd Skill.

MinsittharKhufra

Compatibility

Joy works best with heroes with that can provide powerful support or have strong initiation, like Angela and Hylos.

AngelaHylos

Origins

Lore

Joy

The "Child of Miracle" who returned to the Leonins after years of wandering.

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Company

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