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Cecilion

Cecilion

MageMid LanePokeBurst

0.0%

Win Rate

0.0%

Pick Rate

0.0%

Ban Rate

Win, pick, and ban rates are based on matches from all rank tiers over the last 7 days. • Last updated: 31 October 2026, 4:18 AM

Durability40
Offense100
Ability Effects50
Difficulty40

Kit

Skills & Abilities

Skill Priority

Bats FeastSkill 3Bat ImpactSkill 1Sanguine ClawsSkill 2

Upgrade your skills in this order — always max the leftmost skill first whenever it's available.

Cecilion gains 10 extra Max Mana and recovers 10 Mana each time his skill hits an enemy. Cooldown: 1s.

Cecilion has higher Max Mana and Mana Regen, and his skill damage scales with his Max Mana.

Cecilion commands a giant bat to dive at the target location, gaining 30% extra Movement Speed for 1s, dealing 85 (+70% Total Magic Power) (+7% Total Mana) Magic Damage to enemies in its path. The bat also deals 170 (+140% Total Magic Power) (+14% Total Mana) extra Magic Damage to those near the landing point, and applies Overflowing effect once.

Each subsequent cast within 6s increases this skill's Mana cost by 1.5 times (up to 4 stacks).

Cecilion summons a pair of opposing claws at the target location that will clasp together after a short delay, pulling enemies in their paths to the center while dealing them 200 (+45% Total Magic Power) (+1.2% Total Mana) Magic Damage and immobilizing them for 1s.

Cecilion unleashes his Blood Demon power, gaining 60% Movement Speed (decays over the duration) and Slow Immunity for 1.5s.

Meanwhile, he fires 36 bolts of blood energy at nearby enemies, each dealing 35 (+8% Total Magic Power) (+0.3% Total Mana) Magic Damage and slowing enemies hit by 3% for 1s (up to 30%total).
Each bolt that hits restores HP equal to 10 plus 1% of Cecilion's lost <1997>.

When Carmilla is nearby, Cecilion can summon her to become a Vermil Shadow around him, granting him a 520-800 shield (scales with Carmilla's level).
Carmilla can choose to leave Cecilion and charge at the target location, gaining an equal shield while dealing 520-800 Magic Damage (scales with level) to nearby enemies and slowing them by 30% for 1s.

Execution

Skill Combos

TEAMFIGHT COMBOS
Skill 3Skill 1Skill 2Skill 1

In teamfights, initiate with Cecilion's Ultimate to slow the enemy, then hit them with his 1st Skill. When the time is right, pull the enemies together using his 2nd Skill and spam his 1st Skill for damage.

LANING COMBOS
Skill 2Skill 1

In the laning phase, use Cecilion's 2nd Skill to pull enemies together, then repeatedly hit them with his 1st Skill.

Loadout

Recommended Build

Equipment Build

Demon BootsDemon BootsClock of DestinyClock of DestinyLightning TruncheonLightning TruncheonHoly CrystalHoly CrystalGenius WandGenius WandBlood WingsBlood Wings
Mage

Emblem Setup

Mage

RuptureRupture
Weapons MasterWeapons Master
Impure RageImpure Rage
Flicker

Battle Spell

Flicker

Default build — may change based on your enemy team.

Matchups

Counter Relationship

Tap a hero to see win rate by match length.

Heroes Cecilion can beat easily.

When Cecilion faces the heroes below, Cecilion's win rate increases by the percentage shown next to each hero.

Synergy

Compatibility

Tap a hero to see win rate by match length.

Heroes that pair well with Cecilion.

When Cecilion is teamed with the heroes below, Cecilion's win rate increases by the percentage shown next to each hero.

In a nutshell

Relation Overview

Counters

Cecilion counters less mobile Fighters like Balmond and Terizla because these heroes have a hard time getting close to Cecilion while Cecilion can more easily hit them with his skills.

BalmondTerizla

Countered By

Cecilion is countered by Assassins who can quickly close the gap like Ling and Fanny because Cecilion lacks defensive tools and his normal skills cannot hit enemies in melee range.

LingFanny

Compatibility

Cecilion works well with Tanks with sustained CC abilities, such as Carmilla and Minotaur, since their CC can help Cecilion land his skills.

CarmillaMinotaur

Origins

Lore

Cecilion

Carmilla's Blood Demon lover.

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Company

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