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Arlott

Arlott

FighterAssassinExp LaneChargeBurst

0.0%

Win Rate

0.0%

Pick Rate

0.0%

Ban Rate

Win, pick, and ban rates are based on matches from all rank tiers over the last 7 days. • Last updated: 31 October 2026, 4:18 AM

Durability60
Offense60
Ability Effects50
Difficulty70

Kit

Skills & Abilities

Skill Priority

Final SlashSkill 3VengeanceSkill 2Dauntless StrikeSkill 1

Upgrade your skills in this order — always max the leftmost skill first whenever it's available.

Arlott possesses a demonic eye that will Mark enemy units near Arlott that become affected by control effects for 7s.
The eye will also automatically Mark a nearby enemy hero in vision every 7s.

Arlott swings his lance forward, dealing 200 (+60% Total Physical Attack) Physical Damage and briefly stunning targets in an area. Targets hit by the farther part of the AOE will be stunned for 1s instead.

Arlott charges at an enemy, dealing 135 (+60% Total Physical Attack) Physical Damage (this skill cannot be interrupted during movement).
If Arlott's target is Marked, he gains a brief burst of Movement Speed, and this skill will deal double damage, immediately refresh its cooldown, and recover 70 (+60% Total Physical Attack) HP to Arlott (only restores 50% of that amount when used on a non-hero unit).

Passive: Each level-up reduces Demon Gaze's interval by 1s.
Active: Arlott cleaves forward, dealing 400 (+80% Total Physical Attack) Physical Damage to enemies in the area, knocking them back to the edge of the swing, and briefly revealing their location (can only be interrupted by Suppression).

Execution

Skill Combos

TEAMFIGHT COMBOS
Skill 2Skill 3Skill 2Skill 1Skill 2

In teamfights, start by hitting a marked enemy hero with Arlott's 2nd Skill, then get into position to unleash his Ultimate on the enemy team to CC and mark them. Use Arlott's 2nd Skill to cut through the enemy from target to target. When all marks have been used up, use his 1st Skill to CC and mark enemies again, and continue to chain his 2nd Skill.

LANING COMBOS
Skill 2Skill 1Skill 2

In the laning phase, after Arlott's Passive marks an enemy hero, use his 2nd Skill to dash through them and get a cooldown reset. Follow up with his 1st Skill to CC the enemy and mark them again, then hit them with his 2nd Skill while resetting its cooldown.

Loadout

Recommended Build

Equipment Build

Rapid BootsRapid BootsSky PiercerSky PiercerSea HalberdSea HalberdMalefic RoarMalefic RoarBlade of the HeptaseasBlade of the HeptaseasImmortalityImmortality
Assassin

Emblem Setup

Assassin

RuptureRupture
Master AssassinMaster Assassin
Lethal IgnitionLethal Ignition
Petrify

Battle Spell

Petrify

Default build — may change based on your enemy team.

Matchups

Counter Relationship

Tap a hero to see win rate by match length.

Heroes Arlott can beat easily.

When Arlott faces the heroes below, Arlott's win rate increases by the percentage shown next to each hero.

Synergy

Compatibility

Tap a hero to see win rate by match length.

Heroes that pair well with Arlott.

When Arlott is teamed with the heroes below, Arlott's win rate increases by the percentage shown next to each hero.

In a nutshell

Relation Overview

Counters

Arlott counters Fighters with relatively lower HP, such as Sun and Zilong. Arlott can deal high burst damage and has excellent chasing and control abilities, allowing him to quickly eliminate more fragile Fighters.

SunZilong

Countered By

Arlott is countered by tanky Fighters that can withstand lots of damage, like Thamuz and Fredrinn, because he lacks the burst to take them out quickly and will lose in a prolonged battle.

ThamuzFredrinn

Compatibility

Arlott works well with Tanks who can initiate with CC, such as Gatotkaca and Atlas. Their CC will also mark enemies for Arlott, allowing him to use his 2nd Skill even more for tons of damage.

GatotkacaAtlas

Origins

Lore

Arlott

A demon human hybrid wielding two lances with a thirst for vengeance against both the Church and demons.

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Company

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