

Cyclops
0.0%
Win Rate
0.0%
Pick Rate
0.0%
Ban Rate
Win, pick, and ban rates are based on matches from all rank tiers over the last 7 days. • Last updated: 31 October 2026, 4:18 AM
Kit
Skills & Abilities
Skill Priority
Skill 3
Skill 2
Skill 1Upgrade your skills in this order — always max the leftmost skill first whenever it's available.
Each time Cyclops hits an enemy with his skills, all his skill cooldowns are reduced by 0.5s.
Cyclops casts two Stardust Disks in the target direction, each dealing 240 (+60% Total Magic Power) Magic Damage to enemies in its path.
Cyclops conjures Starlit Spheres around himself, gaining 50% Movement Speed that decays over 2s.
The Starlit Spheres automatically seek and attack nearby enemies (prioritizing enemy heroes), and explode on contact to deal 200 (+65% Total Magic Power) Magic Damage.
Subsequent hits on the same target deal reduced damage.
Cyclops creates a Planetary Sphere that tracks the target enemy hero or creep, dealing 500 (+120% Total Magic Power) Magic Damage and immobilizing them for 0.75-1.5s (scales with Planetary Sphere's travel distance).
Execution
Skill Combos
Skill 3
Skill 2
Skill 1In teamfights, Cyclops should control the target enemy with his Ultimate, close in with his 2nd Skill, then finish off the target with his 1st Skill.
Skill 2
Skill 1Cyclops can use his 2nd Skill to close in on enemy heroes then hit them with both his 1st Skill and the spheres summoned by his 2nd Skill. This combo is very effective against enemy heroes.
Loadout
Recommended Build
Equipment Build
Emblem Setup
Mage

Battle Spell
Purify
Default build — may change based on your enemy team.
In a nutshell
Relation Overview
Counters
Cyclops' short skill cooldown makes him strong against mid-ranged heroes with poor Mobility, such as Terizla and Alpha.
Countered By
Cyclops lacks Dash or Blink skills, making him the preferred target for heroes with gap closers and CC skills. Such as Lancelot, Alucard and Kagura.



























