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Yin

Yin

FighterAssassinJungleExp LaneBurstControl

0.0%

Win Rate

0.0%

Pick Rate

0.0%

Ban Rate

Win, pick, and ban rates are based on matches from all rank tiers over the last 7 days. • Last updated: 31 October 2026, 4:18 AM

Durability50
Offense60
Ability Effects80
Difficulty40

Kit

Skills & Abilities

Skill Priority

My TurnSkill 3Charged PunchSkill 1Instant BlastSkill 2

Upgrade your skills in this order — always max the leftmost skill first whenever it's available.

Default Skills

If there are no allied heroes within 4 units of Yin, his damage is increased to 120% and he gains 8% Spell Vamp.

Yin gains 60% extra Movement Speed (decays over 3s).
During this time, his next Basic Attack will be enhanced, dealing 25 (+100% Total Physical Attack) Physical Damage. If the enhanced Basic Attack hits an enemy, Yin throws a charged punch forward, dealing 360 (+200% Extra Physical Attack) Physical Damage to enemies in its path.
Successfully throwing the charged punch reduces the skill's cooldown by 35%.

Yin dashes forward, leaving a Golden Ring behind while dealing 75 (+35% Extra Physical Attack) Physical Damage to enemies along the way. He gains 30% extra Damage Reduction for 4s if an enemy hero is hit.
After 1s, the Golden Ring will catch up with Yin, dealing 150 (+70% Extra Physical Attack) Physical Damage to enemies it passes through and stunning them for 1s.

After a short delay, Yin locks onto an enemy hero (cannot lock onto pets or clones) and pulls them into a domain for up to 8s and turns into Lieh. When in the domain, the two cannot be affected by other heroes' skills.

Lieh has stronger skills and 50 extra <1060> and <1070> that last 8s.
The domain will end early if either of the two is killed. If Lieh successfully kills the enemy, he'll recover 20% of his Max HP, leave the domain with the cooldowns of Frenzy Strike and Instant Blast reset, and continue to fight as Lieh for 8s.
If Yin fails to pull his target into the domain, the skill will enter a 3s cooldown.

Skill Set 2

If there are no allied heroes within 4 units of Yin, his damage is increased to 120% and he gains 8% Spell Vamp.

Lieh smashes enemies forward 9 times. During this time, he is immune to control effects, and his smashing speed gradually increases. Each smash deals 120 (+100% Extra Physical Attack) Physical Damage and slows enemies by 75% for 0.2s.
After 0.8s, Lieh can move or cast skills to cancel the skill early.

Lieh strikes a flying kick forward, leaving a Golden Ring behind while dealing 75 (+35% Extra Physical Attack) Physical Damage to enemies along the way. Enemies hit will also be knocked back slightly. He gains 30% extra Damage Reduction for 4s if an enemy hero is hit.
After 1s, the Golden Ring will catch up with Lieh, dealing 150 (+70% Extra Physical Attack) Physical Damage to enemies it passes through and stunning them for 1s.

After a short delay, Yin locks onto an enemy hero (cannot lock onto pets or clones) and pulls them into a domain for up to 8s and turns into Lieh. When in the domain, the two cannot be affected by other heroes' skills.

Lieh has stronger skills and 50 extra <1060> and <1070> that last 8s.
The domain will end early if either of the two is killed. If Lieh successfully kills the enemy, he'll recover 20% of his Max HP, leave the domain with the cooldowns of Frenzy Strike and Instant Blast reset, and continue to fight as Lieh for 8s.
If Yin fails to pull his target into the domain, the skill will enter a 3s cooldown.

Execution

Skill Combos

TEAMFIGHT COMBOS
Skill 1Skill 2Basic AttackSkill 3Skill 2Skill 1

Yin should use his 1st Skill to gain Movement Speed and then his 2nd Skill to get close to a key enemy and hit them with his enhanced Basic Attack before trapping them in his Ultimate. In Lieh form, use his 2nd Skill to stun the enemy and finish them off with his 1st Skill.

LANING COMBOS
Skill 1Skill 2Basic Attack

In the laning phase, Yin should use his 1st Skill to gain Movement Speed, then use his 2nd Skill to dash behind the enemy so the Golden Rings will stun them on their return, and end with his enhanced Basic Attack.

Loadout

Recommended Builds

Exp Lane

Equipment Build

Rapid BootsRapid BootsBlade of the HeptaseasBlade of the HeptaseasMalefic RoarMalefic RoarSea HalberdSea HalberdBlade of DespairBlade of DespairWinter CrownWinter Crown
Assassin

Emblem Setup

Assassin

ThrillThrill
Master AssassinMaster Assassin
Lethal IgnitionLethal Ignition
Petrify

Battle Spell

Petrify

Jungle

Equipment Build

Ice Hunter's Tough BootsIce Hunter's Tough BootsWar AxeWar AxeHunter StrikeHunter StrikeBlade of DespairBlade of DespairMalefic RoarMalefic RoarImmortalityImmortality
Assassin

Emblem Setup

Assassin

RuptureRupture
Seasoned HunterSeasoned Hunter
Killing SpreeKilling Spree
Retribution

Battle Spell

Retribution

Default builds — may change based on your enemy team.

Matchups

Counter Relationship

Tap a hero to see win rate by match length.

Heroes Yin can beat easily.

When Yin faces the heroes below, Yin's win rate increases by the percentage shown next to each hero.

Synergy

Compatibility

Tap a hero to see win rate by match length.

Heroes that pair well with Yin.

When Yin is teamed with the heroes below, Yin's win rate increases by the percentage shown next to each hero.

In a nutshell

Relation Overview

Counters

Yin counters squishy heroes without Blink skills like Layla and Cecilion because they will have a hard time dodging his Golden Rings. Once they are stunned or trapped in his Ultimate, Yin can easily finish them off.

LaylaCecilion

Countered By

Yin is countered by Fighters that can interrupt skills, such as Fredrinn and Badang, because they can easily interrupt his Ultimate during the initial delay. These heroes can also hold their own in a duel, making them risky targets for Yin's Ultimate.

FredrinnBadang

Compatibility

Yin works best with Supports that can enhance his mobility, such as Mathilda and Rafaela to help him get to the enemy and eliminate key targets.

MathildaRafaela

Origins

Lore

Yin

A young martial artist on a journey to defeat the Evil God that dwells within him.

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